SFM and Image Analysis |
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A resampling procedure based on Efron's bootstrap method is proposed for the robust estimation of parameters from redundant data. The procedure handles a substantial fraction of outliers, has linear complexity even for superlinear estimation problems, can be applied to any parameter estimation algorithm without modification, and is easily parallelized. The problem of estimating camera motion from instantaneous image velocities is used to illustrate the method. Simulations and results show robust and accurate results. |
The visual angle changes of two feature points from the camera center satisfies the disparity formula as camera moves where with the inverse distances defined by $d_P|P-C|=d_Q|Q-C|=1$, where $t$ is the direction of camera heading. An overdetermined bilinear system is set up corresponding to pairs of features points (edges in a graph). This paper explores the special structure and properties of this system - most notably, the singularity theorem and the design of sound numerical algorithms. |
A procedure is proposed that, given any rotating device to support a camera, places the camera's center of projection to within a tenth of a millimeter from the axis of the rotating device, even with wide angle lenses with severe distortion. Results are experimentally validated by checking that all the camera projection centers as computed through an off-the-shelf calibration method are at the same point in the world, and that the camera rotations computed by the same calibration method are close to the true values measured with a mechanical, high accuracy positioning jig. Experimental data and Matlab code are made available on the worldwide web. |
There will always be noise in the input. How does this affect the computation results of (SFM) shape from motion? This paper simulates this effect. Conclusions are drawn by looking into the singular value structure of the Jacobian matrices at the solution. |
A real-time implementation of structure-from-motion was implemented. It provided algorithms of real-time tracking and computation of shape and motion in the 2D world. A strategy of data accumulation is also presented. |